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## Fixes
– “Here” tab now refreshes current location after switching instances
– The Groups Info page will now allow you to accept pending invites instead of always showing “Request to Join”
– Issues when logging out and back in without restarting
– Nameplates no longer float too high above avatars in relation to SkinnedMeshRenderers without a root bone
– The “emergency avatar” shortcut (`~`, `\`, `#`, or similar) no longer triggers while typing in a text field
– “Represent Group” button now shows when viewing a group from a user profile
– Improved transparent shader for avatar hider and earmuff distance visualizations
– Built-in keyboard weirdness when moving the caret to the start position and entering a new character
– Placeholder controller image on “Controls” page
– MSAA no longer defaults to “Off” on fresh installs
– Camera issues such as scrolling through camera filters, camera submenus, and camera scrolling over focus settings when using the arrow buttons
– Issues when loading “Generic” avatars
– Issues with animated audio on avatars when earmuffs are enabled
– Hovering over elements in the wing menus sometimes not animating correctly
– Potential improvements to EAC unloading, preventing some users from restarting VRChat
– Safety and security fixes
## Additional Notes
– In a future release of VRChat, **we’re adding tooltip translations to the Quick Menu and Main Menu for Japanese, German, French, Italian, Spanish, and Korean!**
– These translations are **only for the tooltips** to start
– These were originally slated for release with this update, but due to feedback from our localization community, we’re delaying until a later release
– If you want to help out, check out this guide: <https://docs.vrchat.com/v2023.2.1/docs/suggesting-localization-changes>
# Creators
## Improvements
– Added `IsPosed` parameter to PhysBones
## Fixes
– `OnOwnershipTransferred` now fires when master client leaves
– Serialized network IDs (from the Network ID tool in SDK) now read correctly in client, which fixes some worlds breaking their Udon sync between platforms
– Security changes around the Udon Blacklisting system. Any `GetComponents` call may now return `null` entries if there are filtered components: Watch for this in your scripts!
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